diff options
| author | Ionen Wolkens <ionen@gentoo.org> | 2022-10-03 13:57:25 -0400 |
|---|---|---|
| committer | Ionen Wolkens <ionen@gentoo.org> | 2022-10-03 14:34:25 -0400 |
| commit | a7ec6dcd8f9fea544c630cd3a4df1f6ddc8ed46e (patch) | |
| tree | 208dd5d85c480f96d50e7dd7c1c844b3494b463b /dev-cpp/rapidfuzz-cpp/rapidfuzz-cpp-1.8.0.ebuild | |
| parent | 63f249dda98e967f2e447851a1d822233e9fd997 (diff) | |
| download | gentoo-a7ec6dcd8f9fea544c630cd3a4df1f6ddc8ed46e.tar.gz gentoo-a7ec6dcd8f9fea544c630cd3a4df1f6ddc8ed46e.tar.bz2 gentoo-a7ec6dcd8f9fea544c630cd3a4df1f6ddc8ed46e.zip | |
games-fps/yamagi-quake2: adjust opengl/gles deps
Mesa is the vendor which could be something else (aka nvidia), and
not much sense in checking directly. On the other hand, I needed to
enable gles2 on libsdl2 (flag handles gles3 too) or it'd complain
when I tried to use it, or at least with libsdl2[-opengl].
virtual/opengl is also mostly deprecated, so switch to libglvnd (this
is not wired to use libOpenGL over libGL so still need [X]).
Also add gles as a REQUIRED_USE option, I could USE="client gles -*"
with libsdl2[-opengl,gles2] and run this with +set vid_renderer gles3.
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'dev-cpp/rapidfuzz-cpp/rapidfuzz-cpp-1.8.0.ebuild')
0 files changed, 0 insertions, 0 deletions
