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| author | Ionen Wolkens <ionen@gentoo.org> | 2026-01-11 19:12:58 -0500 |
|---|---|---|
| committer | Ionen Wolkens <ionen@gentoo.org> | 2026-01-11 19:34:48 -0500 |
| commit | 45ba33a2c2541810b273cc7f4bcc1668ee1b0399 (patch) | |
| tree | c9342a73082e1d82af349b34fef981332581a6a7 /dev-python/libvirt-python | |
| parent | 908af9528ed78fa41ca2365e0ce58f0cfb886dbb (diff) | |
| download | gentoo-45ba33a2c2541810b273cc7f4bcc1668ee1b0399.tar.gz gentoo-45ba33a2c2541810b273cc7f4bcc1668ee1b0399.tar.bz2 gentoo-45ba33a2c2541810b273cc7f4bcc1668ee1b0399.zip | |
games-emulation/pcsx2: add 2.6.2
pcsx2 has this system for a while where it does an automated
pre-release every commits, but seems this also happens when they push
any commit to the stable branch so we keep getting these near-identical
non-pre releases as well.
Depending on pace and if fixes sound important, may debate delaying
"releases" a bit to get more fixes at once rather than 1 fix/release.
As far as I can tell, the commit for 2.6.1 was game-specific and not
particularly urgent, and the one for 2.6.2 is fixing a debugger issue
which (most) users probably aren't using and it could've waited a bit.
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'dev-python/libvirt-python')
0 files changed, 0 insertions, 0 deletions
