diff options
| -rw-r--r-- | kde-base/analitza/analitza-4.11.49.9999.ebuild | 2 | ||||
| -rw-r--r-- | kde-base/analitza/files/analitza-4.11.3-arm.patch | 64 |
2 files changed, 66 insertions, 0 deletions
diff --git a/kde-base/analitza/analitza-4.11.49.9999.ebuild b/kde-base/analitza/analitza-4.11.49.9999.ebuild index 0dffdd1fa86..3c555bad27a 100644 --- a/kde-base/analitza/analitza-4.11.49.9999.ebuild +++ b/kde-base/analitza/analitza-4.11.49.9999.ebuild @@ -18,6 +18,8 @@ DEPEND=" " RDEPEND="${DEPEND}" +PATCHES=( "${FILESDIR}/${PN}-4.11.3-arm.patch" ) + src_configure() { local mycmakeargs=( $(cmake-utils_use_with opengl OpenGL) diff --git a/kde-base/analitza/files/analitza-4.11.3-arm.patch b/kde-base/analitza/files/analitza-4.11.3-arm.patch new file mode 100644 index 00000000000..9180f046bd3 --- /dev/null +++ b/kde-base/analitza/files/analitza-4.11.3-arm.patch @@ -0,0 +1,64 @@ +commit 07dc31770db7a7d2e5273db0c2b32578a7e13c4e +Author: Maximiliano Curia <maxy@debian.org> +Date: Wed Oct 30 23:53:19 2013 +0100 + + Fix compile in armhf + + Acked by Aleix + REVIEW: 111121 + BUGS: 321244 + +diff --git a/analitzaplot/plotter3d.cpp b/analitzaplot/plotter3d.cpp +index accac1a..476b31a 100644 +--- a/analitzaplot/plotter3d.cpp ++++ b/analitzaplot/plotter3d.cpp +@@ -143,6 +143,10 @@ void Plotter3D::setViewport(const QRectF& vp) + renderGL(); + } + ++// add overloaded functions which call the underlying OpenGL function ++inline void glMultMatrix(const GLfloat *m) { glMultMatrixf(m); } ++inline void glMultMatrix(const GLdouble *m) { glMultMatrixd(m); } ++ + void Plotter3D::drawPlots() + { + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +@@ -153,7 +157,7 @@ void Plotter3D::drawPlots() + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +- glMultMatrixd(m_rot.data()); ++ glMultMatrix(m_rot.constData()); + + // Object Drawing : + glCallList(m_sceneObjects.value(Axes)); +@@ -398,6 +402,14 @@ void Plotter3D::scale(GLdouble factor) + renderGL(); + } + ++inline QMatrix4x4 get_matrix(GLfloat *m) ++{ ++ return QMatrix4x4(m[0], m[1], m[2], m[3], ++ m[4], m[5], m[6], m[7], ++ m[8], m[9], m[10], m[11], ++ m[12], m[13], m[14], m[15]); ++} ++ + void Plotter3D::rotate(int dx, int dy) + { + GLdouble ax = -dy; +@@ -412,11 +424,11 @@ void Plotter3D::rotate(int dx, int dy) + m_rot.rotate(angle, m_rotFixed.normalized()); + renderGL(); + } else { +- GLdouble matrix[16] = {0}; // model view matrix from current OpenGL state ++ GLfloat matrix[16] = {0}; // model view matrix from current OpenGL state + +- glGetDoublev(GL_MODELVIEW_MATRIX, matrix); ++ glGetFloatv(GL_MODELVIEW_MATRIX, matrix); + +- QMatrix4x4 matrix4(matrix); ++ QMatrix4x4 matrix4(get_matrix(matrix)); + bool couldInvert; + matrix4 = matrix4.inverted(&couldInvert); + |
